M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Davriel, Soul Broker | 2BB | Legendary Planeswalker — Davriel | [+1]: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature. [−2]: Accept one of Davriel's offers, then accept one of Davriel's conditions. [−3]: Target creature an opponent controls perpetually gets -3/-3. Loyalty 4 |
| Optimus Prime, Autobot Leader | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Trample Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime. 6/8 | |
| Engulfing Slagwurm | 5GG | Creature — Wurm | Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness. 7/7 |
| Lich | BBBB | Enchantment | As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game. |
| Hellion Eruption | 5R | Sorcery | Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens. |
| Skirk Marauder | 1R | Creature — Goblin | Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skirk Marauder is turned face up, it deals 2 damage to any target. 2/1 |
| Blood Divination | 3B | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Draw three cards. |
| Vivisection | 3U | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Draw three cards. |
| Gorion, Wise Mentor | GWU | Legendary Creature — Human Wizard | Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. 3/4 |
| Wild Defiance | 2G | Enchantment | Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. |