Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Warmth

1W · Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Codespell Cleric WCreature — Human Cleric Vigilance When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature. 1/1
Quest for the Holy Relic WEnchantment Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Bloodletter of Aclazotz 1BBBCreature — Vampire Demon Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) 2/4
Soulblade Corrupter 4BCreature — Human Warrior Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn. 3/3
A-Forge Boss 2BRCreature — Human Warrior Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn. 4/4
Cho-Arrim Legate 2WCreature — Human Soldier If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost. Protection from black 1/2
Tourach's Chant 1BBEnchantment At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
Even the Score XUUUInstant This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn. Draw X cards.
Nashi, Moon Sage's Scion 1BBLegendary Creature — Rat Ninja Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. 3/2
Harsh Mentor 1RCreature — Human Cleric Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. 2/2
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