M:tG card similarity search
1U · Creature — Human Pirate
Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. 2/1
Name | Mana | Type | Text |
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Imaryll, Elfhame Elite | 2GG | Legendary Creature — Elf Warrior | Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked. 3/3 |
Veteran's Armaments | 2 | Tribal Artifact — Soldier Equipment | Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2} |
Might Makes Right | 5R | Enchantment | At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) |
Expedition Lookout | 1U | Creature — Merfolk Rogue | Defender As long as an opponent has eight or more cards in their graveyard, Expedition Lookout can attack as though it didn't have defender and it can't be blocked. 2/3 |
Duelist of the Mind | 1U | Creature — Human Advisor | Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. */3 |
Mage-Ring Responder | 7 | Artifact Creature — Golem | Mage-Ring Responder doesn't untap during your untap step. {7}: Untap Mage-Ring Responder. Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls. 7/7 |
Angelic Wall | 1W | Creature — Wall | Defender (This creature can't attack.) Flying 0/4 |
Wall of Air | 1UU | Creature — Wall | Defender, flying (This creature can't attack, and it can block creatures with flying.) 1/5 |
Wall of Swords | 3W | Creature — Wall | Defender (This creature can't attack.) Flying 3/5 |
Conduit of Emrakul | Creature — Eldrazi Werewolf | Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn. 5/4 |