M:tG card similarity search
3R · Creature — Wolverine Dinosaur
Menace (This creature can't be blocked except by two or more creatures.) Whenever War-Trained Slasher attacks a battle, double its power until end of turn. 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Colossal Majesty | 2G | Enchantment | At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. |
| Academic Dispute | R | Instant | Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
| Ravenous Slime | 2G | Creature — Ooze | Ravenous Slime can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime. 1/1 |
| Titanic Ultimatum | RRGGGWW | Sorcery | Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink. |
| Berserk Murlodont | 4G | Creature — Beast | Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 3/3 |
| Thorn Lieutenant | 1G | Creature — Elf Warrior | Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. {5}{G}: Thorn Lieutenant gets +4/+4 until end of turn. 2/3 |
| Anax and Cymede | 1RW | Legendary Creature — Human Soldier | First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. 3/2 |
| Gnoll Hunting Party | 5R | Creature — Gnoll | This spell costs {1} less to cast for each creature you attacked with this turn. Double team As long as it's your turn, Gnoll Hunting Party has first strike. 4/4 |
| Conquering Manticore | 4RR | Creature — Manticore | Flying When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 5/5 |
| Sakiko, Mother of Summer | 4GG | Legendary Creature — Snake Shaman | Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/3 |