M:tG card similarity search
1R · Creature — Human Warrior
Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn. War-Name Aspirant can't be blocked by creatures with power 1 or less. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Legate Lanius, Caesar's Ace | 2BR | Legendary Creature — Human Soldier | Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up. Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius. 2/2 |
| Dromosaur | 2R | Creature — Dinosaur | Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. 2/3 |
| Goblin Diplomats | 1R | Creature — Goblin | {T}: Each creature attacks this turn if able. 2/1 |
| Raging Gorilla | 2R | Creature — Ape | Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. 2/3 |
| Peacekeeper | 2W | Creature — Human | At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. Creatures can't attack. 1/1 |
| Wall of Glare | 1W | Creature — Wall | Defender (This creature can't attack.) Wall of Glare can block any number of creatures. 0/5 |
| Watcher in the Mist | 3UU | Creature — Spirit | Flying When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 3/4 |
| Zealot il-Vec | 2W | Creature — Human Rebel | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. 1/1 |
| Lothlórien Blade | 3 | Artifact — Equipment | Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf {2} Equip {5} |
| Cytospawn Shambler | 6G | Creature — Elemental Mutant | Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. 0/0 |