Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

War Screecher

1W · Creature — Bird

Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. 1/3

Similar cards

Color identity:
NameManaTypeText
Power Plant Worker 5Artifact Creature — Assembly-Worker {3}: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn. 4/4
Slaughterhorn 2GCreature — Beast Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. 3/2
Lathliss, Dragon Queen 4RRLegendary Creature — Dragon Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn. 6/6
Guardian of Pilgrims 1WCreature — Spirit Cleric When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. 2/2
Mercadia's Downfall 2RInstant Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
Gravitational Shift 3UUEnchantment Creatures with flying get +2/+0. Creatures without flying get -2/-0.
Rubblebelt Maaka 3RCreature — Cat Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. 3/3
Mikaeus, the Unhallowed 3BBBLegendary Creature — Zombie Cleric Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5
Zhur-Taa Swine 3RGCreature — Boar Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. 5/4
Tortoise Formation 3UInstant Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
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