M:tG card similarity search
· Land
Wandering Fumarole enters the battlefield tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
| Name | Mana | Type | Text |
|---|---|---|---|
| Savai Crystal | 3 | Artifact | {T}: Add {R}, {W}, or {B}. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Zagoth Crystal | 3 | Artifact | {T}: Add {B}, {G}, or {U}. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Stonefare Crocodile | 2G | Creature — Crocodile | {2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) 3/2 |
| Zendikar Incarnate | 2RG | Creature — Elemental | Zendikar Incarnate's power is equal to the number of lands you control. */4 |
| Antique Collector | 1G | Creature — Human Rogue | Antique Collector can't be blocked by creatures with power 2 or less. When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." 2/2 |
| Freewind Equenaut | 2W | Creature — Human Archer | Flying As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." 2/2 |
| Lava Runner | 1RR | Creature — Lizard | Haste Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. 2/2 |
| Standard Procedure | Instant | {1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn. | |
| Purelace | W | Instant | Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) |
| Flowstone Wyvern | 3RR | Creature — Drake | Flying {R}: Flowstone Wyvern gets +2/-2 until end of turn. 3/3 |