M:tG card similarity search
4U · Creature — Drone
When Wanderguard Sentry enters the battlefield, look at target opponent's hand. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Screeching Drake | 3U | Creature — Drake | Flying When Screeching Drake enters the battlefield, draw a card, then discard a card. 2/2 |
| Gavony Dawnguard | 1WW | Creature — Human Soldier | Ward {1} If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. 3/3 |
| Scorching Missile | 3R | Sorcery | Scorching Missile deals 4 damage to target player or planeswalker. Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Supply Drop | 3 | Artifact | Flash When Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn. {4}, {T}, Sacrifice Supply Drop: Draw a card. |
| Bristling Hydra | 2GG | Creature — Hydra | When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. 4/3 |
| Spinewoods Paladin | 4G | Creature — Human Knight | Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 5/4 |
| Volcanic Rambler | 5R | Creature — Elemental | {2}{R}: Volcanic Rambler deals 1 damage to target player or planeswalker. 6/4 |
| Tolsimir, Friend to Wolves | 2GGW | Legendary Creature — Elf Scout | When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control. 3/3 |
| Blackcleave Cliffs | Land | Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {R}. | |
| Blooming Marsh | Land | Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}. |