M:tG card similarity search
1W · Snow Creature — Wall
Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 1/8
| Name | Mana | Type | Text |
|---|---|---|---|
| Hallowed Fountain | Land — Plains Island | ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
| Overgrown Tomb | Land — Swamp Forest | ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
| Sacred Foundry | Land — Mountain Plains | ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
| Steam Vents | Land — Island Mountain | ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
| Stomping Ground | Land — Mountain Forest | ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
| Temple Garden | Land — Forest Plains | ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
| Watery Grave | Land — Island Swamp | ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
| Phyrexian Atlas | 3 | Artifact | {T}: Add one mana of any color. Corrupted — Whenever Phyrexian Atlas becomes tapped, each opponent who has three or more poison counters loses 1 life. |
| Mothdust Changeling | U | Creature — Shapeshifter | Changeling (This card is every creature type.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. 1/1 |
| Lich's Mastery | 3BBB | Legendary Enchantment | Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game. |