M:tG card similarity search
2W · Creature — Wall
Defender When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 0/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Sigarda's Aid | W | Enchantment | You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. |
| Smelt-Ward Gatekeepers | 3R | Creature — Human Warrior | When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 2/4 |
| Vulturous Zombie | 3BG | Creature — Plant Zombie | Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. 3/3 |
| Merfolk Tunnel-Guide | GU | Creature — Merfolk Wizard | When Merfolk Tunnel-Guide enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores." 2/2 |
| Keeper of Keys | 3UU | Creature — Human Rogue Mutant | When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. 4/4 |
| Trench Gorger | 6UU | Creature — Leviathan | Trample When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way. 6/6 |
| Screaming Fury | 2R | Sorcery | Target creature gets +5/+0 and gains haste until end of turn. |
| Uncanny Speed | 1R | Instant | Target creature gets +3/+0 and gains haste until end of turn. |
| Invasion of Amonkhet | 1UB | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.) |
| Skeleton Ship | 3UB | Legendary Creature — Skeleton | When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature. 0/3 |