M:tG card similarity search
1WW · Creature — Wall
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. 0/7
| Name | Mana | Type | Text |
|---|---|---|---|
| Craven Giant | 2R | Creature — Giant | Craven Giant can't block. 4/1 |
| Stormwatch Eagle | 3U | Creature — Bird | Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand. 2/1 |
| Craven Hulk | 3R | Creature — Giant Coward | Craven Hulk can't block alone. 4/4 |
| Lightning Phoenix | 2R | Creature — Phoenix | Flying, haste Lightning Phoenix can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield. 2/2 |
| Bridge from Below | BBB | Enchantment | Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. |
| Angel of the Dire Hour | 5WW | Creature — Angel | Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4 |
| Mounted Archers | 3W | Creature — Human Soldier Archer | Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. 2/3 |
| Gang of Elk | 5G | Creature — Elk Beast | Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 5/4 |
| Grinning Ignus | 2R | Creature — Elemental | {R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery. 2/2 |
| Clutch of Currents | U | Sorcery | Return target creature to its owner's hand. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |