M:tG card similarity search
4 · Artifact Creature — Wall
Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
Name | Mana | Type | Text |
---|---|---|---|
Cagemail | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and can't attack. |
Wall of Diffusion | 1R | Creature — Wall | Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow. 0/5 |
Bound in Silence | 2W | Tribal Enchantment — Rebel Aura | Enchant creature Enchanted creature can't attack or block. |
Luminous Bonds | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. |
Pacifism | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. |
Hare Raising | G | Sorcery — Adventure | Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control. |
Skyclave Shade | 1B | Creature — Shade | Kicker {2}{B} Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. 3/1 |
Festering Goblin | B | Creature — Zombie Goblin | When Festering Goblin dies, target creature gets -1/-1 until end of turn. 1/1 |
Skyclave Pick-Axe | G | Artifact — Equipment | When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {2}{G} |
Sarevok, Deadly Usurper | 3BB | Legendary Creature — Human Knight | When this creature specializes, seek a creature card and put it into your graveyard, then conjure two duplicates of it into your graveyard. At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4 |