M:tG card similarity search
2B · Creature — Human Shaman
Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Scuttletide | 1U | Enchantment | {1}, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard. |
| Slimefoot, the Stowaway | 1BG | Legendary Creature — Fungus | Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token. 2/3 |
| Initiate of Blood | 3R | Creature — Ogre Shaman | {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. 2/2 |
| Xerex Strobe-Knight | 2U | Creature — Human Knight | Flying, vigilance {T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn. 2/2 |
| Gale, Holy Conduit | 3WU | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying. 4/5 |
| Halimar Wavewatch | 1U | Creature — Merfolk Soldier | Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 0/3 |
| Vitu-Ghazi, the City-Tree | Land | {T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token. | |
| Memory Test | Artifact — Attraction | When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down. Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize! Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction. | |
| Mercenary Knight | 2B | Creature — Human Mercenary Knight | When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. 4/4 |
| Dart Throw | Artifact — Attraction | Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize! Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction. |