M:tG card similarity search
2BG · Legendary Planeswalker — Vraska
[+2]: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. [−3]: Destroy target nonland permanent with mana value 3 or less. [−9]: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game." Loyalty 4
| Name | Mana | Type | Text |
|---|---|---|---|
| Treasure Cove | Land | (Transforms from Treasure Map.) {T}: Add {C}. {T}, Sacrifice a Treasure: Draw a card. | |
| Flow of Ideas | 5U | Sorcery | Draw a card for each Island you control. |
| Blot Out | 2B | Instant | Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. |
| Assassin's Strike | 4BB | Sorcery | Destroy target creature. Its controller discards a card. |
| Shorikai, Genesis Engine | 2WU | Legendary Artifact — Vehicle | {1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander. 8/8 |
| Thoughtlace | U | Instant | Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) |
| Loose Lips | U | Enchantment — Aura | Enchant creature As Loose Lips enters the battlefield, choose a sentence with eight or fewer words. Enchanted creature has flying. Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards. |
| Price of Glory | 2R | Enchantment | Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. |
| Sling-Gang Lieutenant | 3B | Creature — Goblin | When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life. 1/1 |
| Rune of Might | 1G | Enchantment — Aura Rune | Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample." |