M:tG card similarity search
2B · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Blind-Spot Giant | 2R | Creature — Giant Warrior | Blind-Spot Giant can't attack or block unless you control another Giant. 4/3 |
| Take Possession | 5UU | Enchantment — Aura | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent. |
| Circle of Flame | 1R | Enchantment | Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. |
| Markov Baron | 2B | Creature — Vampire Noble | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/2 |
| Kitesail Skirmisher | 3U | Creature — Human Pirate | Flying Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/1 |
| Armorer Guildmage | R | Creature — Human Wizard | {B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. 1/1 |
| Slab Hammer | 2 | Artifact — Equipment | Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip {2} |
| Lay Claim | 5UU | Enchantment — Aura | Enchant permanent You control enchanted permanent. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Steal Artifact | 2UU | Enchantment — Aura | Enchant artifact You control enchanted artifact. |
| Orzhov Advokist | 2W | Creature — Human Advisor | At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. 1/4 |