M:tG card similarity search
2W · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Stoneskin | 2W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +0/+10. |
| Arachnoform | 1G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type. |
| The Brute | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature. |
| Chant of the Skifsang | 2U | Enchantment — Aura | Enchant creature Enchanted creature gets -13/-0. |
| Temur Runemark | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent. |
| Eldrazi Conscription | 8 | Tribal Enchantment — Eldrazi Aura | Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) |
| Defensive Stance | U | Enchantment — Aura | Enchant creature Enchanted creature gets -1/+1. |
| Way of the Thief | 3U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate. |
| Blessing of the Nephilim | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each of its colors. |
| Fae Flight | 1U | Enchantment — Aura | Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying. |