Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vortex Runner

2U · Creature — Human Wizard

As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked. 2/3

Similar cards

Color identity:
NameManaTypeText
Crucible of Fire 3REnchantment Dragon creatures you control get +3/+3.
Blindblast 2RInstant Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.
Ogre Chitterlord 4RRCreature — Ogre Warrior Menace Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn. 6/5
Phyrexian Prowler 3BCreature — Phyrexian Zombie Mercenary Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. 3/3
Taoist Hermit 2GCreature — Human Mystic Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2
Knight of Valor 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn. 2/2
Nacatl Outlander RGCreature — Cat Scout Protection from blue 2/2
Dictate of Heliod 3WWEnchantment Flash Creatures you control get +2/+2.
Raiding Party 2REnchantment Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
Frolicking Familiar 2UCreature — Otter Wizard Flying Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn. 2/2
Page 202