M:tG card similarity search
6 · Artifact
At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it. {X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.
| Name | Mana | Type | Text |
|---|---|---|---|
| Desolation | 1BB | Enchantment | At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way. |
| Jungle Delver | G | Creature — Merfolk Warrior | {3}{G}: Put a +1/+1 counter on Jungle Delver. 1/1 |
| Duelist of the Mind | 1U | Creature — Human Advisor | Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. */3 |
| Crackle with Power | XXXRR | Sorcery | Crackle with Power deals five times X damage to each of up to X targets. |
| Soulfire Eruption | 6RRR | Sorcery | Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn. |
| Arc Runner | 2R | Creature — Elemental Ox | Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Arc Runner. 5/1 |
| Rage Extractor | 4R/P | Artifact | ({R/P} can be paid with either {R} or 2 life.) Whenever you cast a spell with {P} in its mana cost, Rage Extractor deals damage equal to that spell's mana value to any target. |
| Voldaren Ambusher | 2R | Creature — Vampire Archer | When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. 2/2 |
| Nafs Asp | G | Creature — Snake | Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step. 1/1 |
| Earth | XRR | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. |