M:tG card similarity search
· Land
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
| Name | Mana | Type | Text |
|---|---|---|---|
| Kraken's Eye | 2 | Artifact | Whenever a player casts a blue spell, you may gain 1 life. |
| Searing Rays | 2R | Sorcery | Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. |
| Riftstone Portal | Land | {T}: Add {C}. As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W}." | |
| Havoc | 1R | Enchantment | Whenever an opponent casts a white spell, they lose 2 life. |
| Surtland Elementalist | 5UU | Creature — Giant Wizard | As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}. Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost. 8/8 |
| Town-Razer Tyrant | 2RR | Creature — Dragon | Flying When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it." 4/4 |
| Caged Zombie | 2B | Creature — Zombie | {1}{B}, {T}: Each opponent loses 2 life. Activate only if a creature died this turn. 2/3 |
| Tectonic Edge | Land | {T}: Add {C}. {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands. | |
| Force of Negation | 1UU | Instant | If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
| Upwelling | 3G | Enchantment | Players don't lose unspent mana as steps and phases end. |