Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Volcanic Rush

4R · Instant

Attacking creatures get +2/+0 and gain trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Foratog 2GCreature — Atog {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. 1/2
Riot Ringleader 2RCreature — Human Warrior Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. 2/2
Mossbeard Ancient 5GGCreature — Treefolk Trample When Mossbeard Ancient enters the battlefield, you gain 5 life. 7/7
Leafcrown Dryad 1GEnchantment Creature — Nymph Dryad Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Reach Enchanted creature gets +2/+2 and has reach. 2/2
Pyrewild Shaman 2RCreature — Goblin Shaman Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. 3/1
Growth Spurt 1GInstant Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
Crown of Vigor 1GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Ancient Stone Idol 10Artifact Creature — Golem Flash This spell costs {1} less to cast for each attacking creature. Trample When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. 12/12
Thunderous Might 1REnchantment — Aura Enchant creature Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
Mounted Dreadknight 4RCreature — Vampire Knight Trample Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn. 5/4
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