M:tG card similarity search
· Land — Cave
{T}: Add {C}. {1}, {T}, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
Name | Mana | Type | Text |
---|---|---|---|
Quicksilver Fountain | 3 | Artifact | At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. |
Axgard Artisan | 1R | Creature — Dwarf Artificer | Whenever one or more +1/+1 counters are put on Axgard Artisan for the first time each turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/1 |
Blossom Dryad | 2G | Creature — Dryad | {T}: Untap target land. 2/2 |
Wall of Resurgence | 2W | Creature — Wall | Defender When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 0/6 |
Eye of Ugin | Legendary Land | Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle. | |
Matca Rioters | 2G | Creature — Human Warrior | Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. */* |
Deconstruct | 2G | Sorcery | Destroy target artifact. Add {G}{G}{G}. |
Catalyst Elemental | 2R | Creature — Elemental | Sacrifice Catalyst Elemental: Add {R}{R}. 2/2 |
Stingblade Assassin | 3B | Creature — Faerie Assassin | Flash Flying When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1 |
Tundra Kavu | 2R | Creature — Kavu | {T}: Target land becomes a Plains or an Island until end of turn. 2/2 |