Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Voices from the Void

4B · Sorcery

Domain — Target player discards a card for each basic land type among lands you control.

Similar cards

Color identity:
NameManaTypeText
Restless Dreams BSorcery As an additional cost to cast this spell, discard X cards. Return X target creature cards from your graveyard to your hand.
Rootwater Thief 1UCreature — Merfolk Rogue {U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles. 1/2
Intellectual Offering 4UInstant Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Gather Specimens 3UUUInstant If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
Last Caress 2BSorcery Target player loses 1 life and you gain 1 life. Draw a card.
Shard of the Nightbringer 5BBBCreature — C'tan Flying Drain Life — When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way. 8/8
High Tide UInstant Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
Guildpact Paragon Artifact Creature — Construct Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 5/5
Qarsi Sadist 1BCreature — Human Cleric Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life. 1/3
Behold the Unspeakable 3UUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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