M:tG card similarity search
3G · Creature — Human Citizen
Voice of the Vermin enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Fuss | 2R/W | Instant | Put a +1/+1 counter on each attacking creature you control. |
| Corrupt Eunuchs | 3R | Creature — Human Advisor | When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. 2/2 |
| Dauthi Mindripper | 3B | Creature — Dauthi Minion | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. 2/1 |
| Hardened Berserker | 2R | Creature — Human Berserker | Whenever Hardened Berserker attacks, the next spell you cast this turn costs {1} less to cast. 3/2 |
| Blood Burglar | 1B | Creature — Vampire Rogue | As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.) 2/2 |
| Alharu, Solemn Ritualist | 4W | Legendary Creature — Human Monk | When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.) 3/3 |
| Merfolk Trickster | UU | Creature — Merfolk Wizard | Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. 2/2 |
| Warmonger's Chariot | 2 | Artifact — Equipment | Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Recruiter of the Guard | 2W | Creature — Human Soldier | When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle. 1/1 |
| Mercenary Knight | 2B | Creature — Human Mercenary Knight | When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. 4/4 |