M:tG card similarity search
3G · Creature — Human Citizen
Voice of the Vermin enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Whiptail Moloch | 4R | Creature — Lizard | When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. 6/3 |
| Agent's Toolkit | 1GU | Artifact — Clue | Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature. {2}, Sacrifice Agent's Toolkit: Draw a card. |
| River Herald Guide | 2G | Creature — Merfolk Scout | Vigilance When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/1 |
| Efreet Weaponmaster | 3URW | Creature — Efreet Monk | First strike When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn. Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/3 |
| Sweet-Gum Recluse | 4GG | Creature — Spider | Flash Cascade Reach When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. 0/3 |
| Cavalry Master | 2WW | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) 3/3 |
| Regal Force | 4GGG | Creature — Elemental | When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5 |
| Queen's Bay Paladin | 3BB | Creature — Vampire Knight | Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.) 5/4 |
| Predation Steward | 1G | Creature — Phyrexian Elf Warrior | Predation Steward enters the battlefield with two oil counters on it. {2}{G}, {T}, Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery. 2/2 |
| Satoru, the Infiltrator | UB | Legendary Creature — Human Ninja Rogue | Menace Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. 2/3 |