M:tG card similarity search
4WW · Creature — Angel
Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Mystic Genesis | 2GUU | Instant | Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value. |
| Champion of the Parish | W | Creature — Human Soldier | Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. 1/1 |
| Frazzled Editor | 1R | Creature — Human Bureaucrat | Protection from wordy (Something is wordy if it has four or more lines of rules text.) 2/2 |
| Swiftgear Drake | 5 | Artifact Creature — Drake | Flying, haste When Swiftgear Drake enters the battlefield, put up to one target card from a graveyard on the bottom of its owner's library. 2/4 |
| Windcaller Aven | 4UU | Creature — Bird Wizard | Flying Cycling {U} ({U}, Discard this card: Draw a card.) When you cycle Windcaller Aven, target creature gains flying until end of turn. 4/3 |
| Opportunistic Dragon | 2RR | Creature — Dragon | Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. 4/3 |
| Slippery Bogbonder | 3G | Creature — Human Druid | Flash Hexproof When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature. 3/3 |
| Air Servant | 4U | Creature — Elemental | Flying {2}{U}: Tap target creature with flying. 4/3 |
| Fleetfeather Cockatrice | 3GU | Creature — Cockatrice | Flash (You may cast this spell any time you could cast an instant.) Flying, deathtouch {5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) 3/3 |
| Knight of the Mists | 2U | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. 2/2 |