Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vodalian Knights

1UU · Creature — Merfolk Knight

First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Horn of Ramos 3Artifact {T}: Add {G}. Sacrifice Horn of Ramos: Add {G}.
Skull of Ramos 3Artifact {T}: Add {B}. Sacrifice Skull of Ramos: Add {B}.
Tooth of Ramos 3Artifact {T}: Add {W}. Sacrifice Tooth of Ramos: Add {W}.
Shadow Rift UInstant Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
Mutiny RSorcery Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
Vizkopa Guildmage WBCreature — Human Wizard {1}{W}{B}: Target creature gains lifelink until end of turn. {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life. 2/2
Seraphic Greatsword 1WArtifact — Equipment Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip {4}
Vampire's Bite BInstant Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
War Barge 4Artifact {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Feral Shadow 2BCreature — Nightstalker Flying 2/1
Page 354