Card Codex

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17 May 2024: Card library updated.

Vodalian Hexcatcher

1U · Creature — Merfolk Wizard

Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}. 1/1

Similar cards

Color identity:
NameManaTypeText
Survive the Night 2WInstant Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Deeproot Pilgrimage 1UEnchantment Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
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Cloudkin Seer 2UCreature — Elemental Wizard Flying When Cloudkin Seer enters the battlefield, draw a card. 2/1
Oakshade Stalker 2GCreature — Human Ranger Werewolf You may cast Oakshade Stalker as though it had flash if you pay {2} more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3
Xira Arien BRGLegendary Creature — Insect Wizard Flying {B}{R}{G}, {T}: Target player draws a card. 1/2
Misty Rainforest Land {T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Sewer Shambler 2BCreature — Zombie Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 2/1
Shadowcloak Vampire 4BCreature — Vampire Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 4/3
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