M:tG card similarity search
1U · Creature — Merfolk Wizard
Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Charmed Stray | W | Creature — Cat | Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. 1/1 |
| Priests of Norn | 2W | Creature — Phyrexian Cleric | Vigilance Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 1/4 |
| Unifying Theory | 1U | Enchantment | Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card. |
| Cunning Coyote | 1R | Creature — Coyote | Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/2 |
| Obscura Polymorphist | 1WU | Creature — Cephalid Wizard | When Obscura Polymorphist enters the battlefield, exile up to one target creature. Its controller seeks a creature card. 2/2 |
| Torchling | 3RR | Creature — Shapeshifter | {R}: Untap Torchling. {R}: Target creature blocks Torchling this turn if able. {R}: Change the target of target spell that targets only Torchling. {1}: Torchling gets +1/-1 until end of turn. {1}: Torchling gets -1/+1 until end of turn. 3/3 |
| Crossroads Consecrator | G | Creature — Human Cleric | {G}, {T}: Target attacking Human gets +1/+1 until end of turn. 1/2 |
| Runeflare Trap | 4RR | Instant — Trap | If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand. |
| Whirlwind of Thought | 1URW | Enchantment | Whenever you cast a noncreature spell, draw a card. |
| Dusk Charger | 3B | Creature — Horse | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3 |