M:tG card similarity search
1U · Creature — Merfolk Wizard
Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Mardu Ascendancy | RWB | Enchantment | Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn. |
| Ivory Guardians | 4WW | Creature — Giant Cleric | Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. 3/3 |
| Kozilek, the Great Distortion | 8CC | Legendary Creature — Eldrazi | When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. 12/12 |
| Keeper of the Nine Gales | 2U | Creature — Bird Wizard | Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. 1/2 |
| Omnispell Adept | 4U | Creature — Human Wizard | {2}{U}, {T}: You may cast an instant or sorcery spell from your hand without paying its mana cost. 3/4 |
| Anointed Deacon | 4B | Creature — Vampire Cleric | At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. 3/3 |
| Dapper Shieldmate | 3W | Creature — Human Soldier | Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) As long as it's your turn, Dapper Shieldmate gets +2/+0. 2/2 |
| Deep Forest Hermit | 3GG | Creature — Elf Druid | Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1. 1/1 |
| Abbey Matron | 2W | Creature — Human Cleric | {W}, {T}: Abbey Matron gets +0/+3 until end of turn. 1/3 |
| Hagra Constrictor | 2B | Creature — Snake | Hagra Constrictor enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.) 0/0 |