Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vizier of the Scorpion

2B · Creature — Zombie Wizard

When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch. 1/1

Similar cards

Color identity:
NameManaTypeText
Possessed Skaab 3UBCreature — Zombie When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. If Possessed Skaab would die, exile it instead. 3/2
Promise of Power 2BBBSorcery Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine {4} (Choose both if you pay the entwine cost.)
Konda, Lord of Eiganjo 5WWLegendary Creature — Human Samurai Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.) 3/3
Arvad the Cursed 3WBLegendary Creature — Vampire Knight Deathtouch, lifelink Other legendary creatures you control get +2/+2. 3/3
Mindless Null 2BCreature — Zombie Mindless Null can't block unless you control a Vampire. 2/2
Moonshae Pixie 3UCreature — Faerie Flying When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn. 2/2
The Apprentice's Folly 2UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III — Sacrifice all Reflections you control.
Cadaver Imp 1BBCreature — Imp Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. 1/1
Aberrant Mind Sorcerer 4UCreature — Human Elf Shaman Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1—9 | You may put that card on top of your library. 10—20 | Return that card to your hand. 3/4
Cursed Rack 4Artifact As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four.
Page 351