M:tG card similarity search
4GG · Sorcery
Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
Name | Mana | Type | Text |
---|---|---|---|
High Ground | W | Enchantment | Each creature you control can block an additional creature each combat. |
Aggressive Mammoth | 3GGG | Creature — Elephant | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample. 8/8 |
Pause for Reflection | 2G | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn. |
Pheres-Band Warchief | 3G | Creature — Centaur Warrior | Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample. 3/3 |
Belbe, Corrupted Observer | BG | Legendary Creature — Phyrexian Zombie Elf | At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.) 2/2 |
Darkness | B | Instant | Prevent all combat damage that would be dealt this turn. |
Fog | G | Instant | Prevent all combat damage that would be dealt this turn. |
Holy Day | W | Instant | Prevent all combat damage that would be dealt this turn. |
Root Snare | 1G | Instant | Prevent all combat damage that would be dealt this turn. |
Dawnfeather Eagle | 4W | Creature — Bird | Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |