Card Codex

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17 May 2024: Card library updated.

Vivid Grove

· Land

Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.

Similar cards

Color identity:
NameManaTypeText
Earnest Fellowship 1WEnchantment Each creature has protection from its colors.
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Aven Courier 1UCreature — Bird Advisor Flying Whenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it. 1/1
Trap Digger 3WCreature — Human Soldier {2}{W}, {T}: Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. 1/3
Somnomancer 1W/UCreature — Kithkin Wizard When Somnomancer enters the battlefield, you may tap target creature. 2/1
Fungal Bloom GGEnchantment {G}{G}: Put a spore counter on target Fungus.
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Wandermare 1GWCreature — Horse Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) 3/3
Basal Sliver 2BCreature — Sliver All Slivers have "Sacrifice this permanent: Add {B}{B}." 2/2
Govern the Guildless 5USorcery Gain control of target monocolored creature. Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
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