M:tG card similarity search
G · Instant
Choose one — • Create a 1/1 green Insect creature token. • Target creature gets +1/+1 and gains trample until end of turn. • Regenerate target Beast.
| Name | Mana | Type | Text |
|---|---|---|---|
| Atla Palani, Nest Tender | 1RGW | Legendary Creature — Human Shaman | {2}, {T}: Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. 2/3 |
| Darksteel Garrison | 2 | Artifact — Fortification | Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
| Tibalt, Rakish Instigator | 2R | Legendary Planeswalker — Tibalt | Your opponents can't gain life. [−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Loyalty 5 |
| Grifter's Blade | 3 | Artifact — Equipment | Flash As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. Equipped creature gets +1/+1. Equip {1} |
| Cloak of Feathers | U | Sorcery | Target creature gains flying until end of turn. Draw a card. |
| Leap | U | Instant | Target creature gains flying until end of turn. Draw a card. |
| Eidolon of Inspiration | 1WW | Enchantment Creature — Spirit | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. 2/2 |
| Collective Nightmare | 2B | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets -3/-3 until end of turn. |
| The Drum, Mining Facility | Plane — Earth | Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | |
| Dowsing Device | 1R | Artifact | Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts. |