M:tG card similarity search
4 · Artifact Creature — Phyrexian Construct
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Marchesa's Infiltrator | 2U | Creature — Human Rogue | Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. 1/1 |
| Fiery Cannonade | 2R | Instant | Fiery Cannonade deals 2 damage to each non-Pirate creature. |
| Blazing Volley | R | Sorcery | Blazing Volley deals 1 damage to each creature your opponents control. |
| Curiosity Crafter | 3U | Creature — Bird Wizard | Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card. 3/3 |
| Squallmonger | 3G | Creature — Monger | {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. 3/3 |
| Magus of the Candelabra | G | Creature — Human Wizard | {X}, {T}: Untap X target lands. 1/2 |
| Palace Siege | 3BB | Enchantment | As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. |
| Wildfire Awakener | X1RW | Creature — Human Wizard | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player." 3/2 |
| Sweltering Suns | 1RR | Sorcery | Sweltering Suns deals 3 damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.) |
| Nuclear Fallout | XBB | Sorcery | Each creature gets twice -X/-X until end of turn. Each player gets X rad counters. |