M:tG card similarity search
4U · Creature — Homarid Warrior
{U}: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4—{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 2/3
Name | Mana | Type | Text |
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Viridian Scout | 3G | Creature — Elf Warrior Scout | {2}{G}, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying. 1/2 |
Phyrexian Boon | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. |
Earl of Squirrel | 4GG | Creature — Squirrel Noble Advisor | Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1. 4/4 |
A-Capenna Express | 3G | Artifact — Vehicle | Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 7/7 |
Lead by Example | 1G | Instant | Support 2. (Put a +1/+1 counter on each of up to two target creatures.) |
Raving Oni-Slave | 1B | Creature — Ogre Warrior | When Raving Oni-Slave enters or leaves the battlefield, you lose 3 life if you don't control a Demon. 3/3 |
Bravado | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each other creature you control. |
Dragon's Rage Channeler | R | Creature — Human Shaman | Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able. 1/1 |
Heaven's Gate | W | Instant | One or more target creatures become white until end of turn. |
Day's Undoing | 2U | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |