Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Viscera Dragger

3B · Creature — Zombie Ogre Warrior

Cycling {2} ({2}, Discard this card: Draw a card.) Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/3

Similar cards

Color identity:
NameManaTypeText
Fearful Villager 2RCreature — Human Werewolf Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Shady Traveler 2BCreature — Human Werewolf Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Ohabi Caleria 1GWLegendary Creature — Elf Archer Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card. 1/3
Wight of Precinct Six 1BCreature — Zombie Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. 1/1
Archfiend's Vessel BCreature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. 1/1
Priest of Possibility 1WCreature — Kor Cleric When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2
Goblin Blast-Runner RCreature — Goblin Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn. 1/2
Muxus, Goblin Grandee 4RRLegendary Creature — Goblin Noble When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. 4/4
Sorcerer's Strongbox 4Artifact {2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
Jungle Weaver 5GGCreature — Spider Reach (This creature can block creatures with flying.) Cycling {2} ({2}, Discard this card: Draw a card.) 5/6
Page 224