Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Viridian Revel

1GG · Enchantment

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

Similar cards

Color identity:
NameManaTypeText
Vessel of Nascency GEnchantment {1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
Salvage Scout WCreature — Human Scout {W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand. 1/1
Recurring Insight 4UUSorcery Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
The Golden City of Orazca Plane — Ixalan Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing. Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.
Sail into the West 2GUInstant Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
Kenrith, the Returned King 4WLegendary Creature — Human Noble {R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. 5/5
Risk Factor 2RInstant Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Spoils of Evil 2BInstant For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.
Healing Hands 2WSorcery Target player gains 4 life. Draw a card.
Distant Memories 2UUSorcery Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
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