M:tG card similarity search
B · Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1, and its activated abilities can't be activated.
| Name | Mana | Type | Text |
|---|---|---|---|
| Amphin Pathmage | 3U | Creature — Salamander Wizard | {2}{U}: Target creature can't be blocked this turn. 3/2 |
| Finality | 4BG | Sorcery | You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. |
| Personal Incarnation | 3WWW | Creature — Avatar Incarnation | {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up. 6/6 |
| Temur Runemark | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent. |
| Stamina | 2G | Enchantment — Aura | Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. |
| Hollowhenge Wrangler | 3GG | Creature — Elemental | When Hollowhenge Wrangler enters the battlefield, seek a land card. Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard. 6/6 |
| Backslide | 1U | Instant | Turn target creature with a morph ability face down. Cycling {U} ({U}, Discard this card: Draw a card.) |
| Clockwork Steed | 4 | Artifact Creature — Horse | Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep. 0/3 |
| Rope | G | Artifact — Clue Equipment | Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. {2}, Sacrifice Rope: Draw a card. Equip {3} |
| Terror Tide | 2BB | Sorcery | Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard. |