M:tG card similarity search
4G · Creature — Elephant
Trample {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. 4/3
Name | Mana | Type | Text |
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Gargantuan Gorilla | 4GGG | Creature — Ape | At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. {T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla. 7/7 |
Hashep Oasis | Land — Desert | {T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery. | |
Restless Bones | 2B | Creature — Skeleton | {3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) {1}{B}: Regenerate Restless Bones. 1/1 |
Atalan Jackal | 1RG | Creature — Human Tyranid Scout | Trample, haste Skilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 2/2 |
Belt of Giant Strength | 1G | Artifact — Equipment | Equipped creature has base power and toughness 10/10. Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets. |
Akoum Stonewaker | 1R | Creature — Human Shaman | Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. 2/1 |
Scalesoul Gnome | 3RW | Artifact Creature — Gnome | Trample, Haste Whenever Scalesoul Gnome deals combat damage to a player, discover X, where X is that damage. Whenever you play a card from exile, conjure a duplicate of it into your hand. 3/5 |
Humble Defector | 1R | Creature — Human Rogue | {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. 2/1 |
Clockwork Vorrac | 5 | Artifact Creature — Boar Beast | Trample Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on Clockwork Vorrac. 0/0 |
Grismold, the Dreadsower | 1BG | Legendary Creature — Troll Shaman | Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower. 3/3 |