Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Village Survivors

4G · Creature — Human

Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5

Similar cards

Color identity:
NameManaTypeText
Savior of the Sleeping 2WCreature — Human Knight Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping. 2/3
Nephalia Smuggler UCreature — Human Rogue {3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. 1/1
Deathmask Nezumi 2BCreature — Rat Shaman As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
Sanguine Bond 3BBEnchantment Whenever you gain life, target opponent loses that much life.
Escape Routes 2UEnchantment {2}{U}: Return target white or black creature you control to its owner's hand.
Proper Burial 3WEnchantment Whenever a creature you control dies, you gain life equal to that creature's toughness.
Argivian Cavalier 2WCreature — Orc Knight Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token. 2/2
Vault 11: Voter's Dilemma 2WBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
Infernal Grasp 1BInstant Destroy target creature. You lose 2 life.
Entropic Cloud 1BInstant — Adventure Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
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