M:tG card similarity search
4G · Creature — Human
Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Sovereign's Bite | 1B | Sorcery | Target player loses 3 life and you gain 3 life. |
| Orzhova, the Church of Deals | Land | {T}: Add {C}. {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. | |
| Parhelion II | 6WW | Legendary Artifact — Vehicle | Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5 |
| Outland Boar | 2RG | Creature — Boar | Outland Boar can't be blocked by creatures with power 2 or less. 4/4 |
| Cubwarden | 3W | Creature — Cat | Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Lifelink Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink. 3/5 |
| Ezuri, Claw of Progress | 2GU | Legendary Creature — Phyrexian Elf Warrior | Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. 3/3 |
| Samite Herbalist | 1W | Creature — Human Cleric | Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1 |
| Specter of the Fens | 3B | Creature — Specter | Flying {5}{B}: Target opponent loses 2 life and you gain 2 life. 2/3 |
| Great Hall of Starnheim | Land | Great Hall of Starnheim enters the battlefield tapped. {T}: Add {B}. {W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery. | |
| Keeper of the Light | WW | Creature — Human Wizard | {W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. 1/2 |