M:tG card similarity search
G · Creature — Human Druid
{G}, {T}, Sacrifice a Forest: Regenerate target creature. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Iroas's Champion | 1RW | Creature — Human Soldier | Double strike (This creature deals both first-strike and regular combat damage.) 2/2 |
| Undercity Informer | 2B | Creature — Human Rogue | {1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. 2/3 |
| Rise of the Witch-king | 2BG | Sorcery | Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield. |
| Ravos, Soultender | 3WB | Legendary Creature — Human Cleric | Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.) 2/2 |
| Toxin Analysis | B | Instant | Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
| Collar the Culprit | 3W | Instant | Destroy target creature with toughness 4 or greater. |
| Sungold Barrage | 2W | Instant | Destroy target creature with toughness 4 or greater. |
| Angrath's Rampage | BR | Sorcery | Choose one — • Target player sacrifices an artifact. • Target player sacrifices a creature. • Target player sacrifices a planeswalker. |
| Infernal Denizen | 7B | Creature — Demon | At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield. {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. 5/7 |
| Archpriest of Iona | W | Creature — Human Cleric | Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. */2 |