M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Windstorm | XG | Instant | Windstorm deals X damage to each creature with flying. |
| Maraxus of Keld | 4RR | Legendary Creature — Human Warrior | Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. */* |
| Roterothopter | 1 | Artifact Creature — Thopter | Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn. 0/2 |
| Baneslayer Angel | 3WW | Creature — Angel | Flying, first strike, lifelink, protection from Demons and from Dragons 5/5 |
| Atraxi Warden | 4WW | Creature — Alien Eye | Flying When Atraxi Warden enters the battlefield, exile up to one target tapped creature. Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 6/6 |
| Sun-Crested Pterodon | 4W | Creature — Dinosaur | Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. 2/5 |
| Akki Battle Squad | 5R | Creature — Goblin Samurai | Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.) 6/6 |
| Traitorous Greed | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.) |
| Pheres-Band Raiders | 5G | Creature — Centaur Warrior | Inspired — Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, create a 3/3 green Centaur enchantment creature token. 5/5 |
| Kolaghan, the Storm's Fury | 3BR | Legendary Creature — Dragon | Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 4/5 |