M:tG card similarity search
3GU · Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Killer Cosplay | G | Artifact — Equipment | Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it. Equip {3} |
| Reincarnation | 1GG | Instant | Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. |
| Only the Best | 1W | Sorcery — Adventure | Return target Booster Fun card from your graveyard to your hand. |
| Heir to Dragonfire | 1R | Creature — Human Warlock | {R}: Heir to Dragonfire gets +1/+0 until end of turn. {2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying. 2/2 |
| Urborg Uprising | 4B | Sorcery | Return up to two target creature cards from your graveyard to your hand. Draw a card. |
| Phyrexian Splicer | 2 | Artifact | {2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it. |
| Rassilon, the War President | 3UB | Legendary Creature — Time Lord Noble | At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) 3/4 |
| Hatching Plans | 1U | Enchantment | When Hatching Plans is put into a graveyard from the battlefield, draw three cards. |
| Wingbane Vantasaur | 2GG | Creature — Dinosaur | Reach When Wingbane Vantasaur enters the battlefield, choose one — • Conjure a card named Savage Stomp into your hand. • Conjure a card named Naturalize into your hand. 4/5 |
| Prismatic Ward | 1W | Enchantment — Aura | Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. |