Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Victory

2W · Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.

Similar cards

Color identity:
NameManaTypeText
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Fruitcake Elemental 1GGCreature — Elemental Fruitcake Elemental is indestructible. At the end of your turn, Fruitcake Elemental deals 7 damage to you. {3}: Target player gains control of Fruitcake Elemental. 7/7
Malakir Familiar 2BCreature — Bat Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. 2/1
Dihada, Binder of Wills 1RWBLegendary Planeswalker — Dihada [+2]: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. [−3]: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. [−11]: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander. Loyalty 5
Groundling Pouncer 1G/UCreature — Faerie {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1
Lightwielder Paladin 3WWCreature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. 4/4
Primal Bellow GInstant Target creature gets +1/+1 until end of turn for each Forest you control.
Spiteful Prankster 2RCreature — Devil As long as it's your turn, Spiteful Prankster has first strike. Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker. 3/2
Fall of Gil-galad 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
Echoing Courage 1GInstant Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
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