M:tG card similarity search
2W · Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Boldwyr Intimidator | 5RR | Creature — Giant Warrior | Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. 5/5 |
Wellspring | 1GW | Enchantment — Aura | Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |
Niall Silvain | GGG | Creature — Ouphe | {G}{G}{G}{G}, {T}: Regenerate target creature. 2/2 |
Mardu Charm | RWB | Instant | Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. |
Death Ward | W | Instant | Regenerate target creature. |
Mending Touch | G | Instant | Regenerate target creature. |
Imperial Lancer | W | Creature — Human Knight | Imperial Lancer has double strike as long as you control a Dinosaur. 1/1 |
Trailblazing Historian | 1R | Creature — Human Shaman | Haste {T}: Another target creature gains haste until end of turn. 1/3 |
The Drum, Mining Facility | Plane — Earth | Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | |
Breathstealer | 2B | Creature — Nightstalker | {B}: Breathstealer gets +1/-1 until end of turn. 2/2 |