M:tG card similarity search
1B · Legendary Creature — Elf Cleric
Specialize {2} {1}: Exile target card from a graveyard. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Ghitu Embercoiler | 1R | Creature — Human Wizard | Prowess At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card. 2/2 |
| Eccentric Farmer | 2G | Creature — Human Peasant | When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 2/3 |
| Countervailing Winds | 2U | Instant | Counter target spell unless its controller pays {1} for each card in your graveyard. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Okiba Salvage | 4B | Sorcery | Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment. |
| Psychic Frog | UB | Creature — Frog | Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on Psychic Frog. Exile three cards from your graveyard: Psychic Frog gains flying until end of turn. 1/2 |
| Mairsil, the Pretender | 1UBR | Legendary Creature — Human Wizard | When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn. 4/4 |
| A-Circle of the Land Druid | 1G | Creature — Gnome Druid | When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. 2/1 |
| Jace's Phantasm | U | Creature — Illusion | Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard. 1/1 |
| Travel Through Caradhras | 5G | Sorcery | Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. Exile Travel Through Caradhras. |
| Ruination Rioter | RG | Creature — Human Berserker | When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard. 2/2 |