M:tG card similarity search
1UB · Legendary Creature — Elf Cleric
When this creature specializes, choose up to one target creature card and up to one target instant or sorcery card from among cards exiled with this creature. Conjure a duplicate of each of those cards into your hand. The duplicates perpetually gain "You may spend mana as though it were mana of any color to cast this spell." {1}: Exile target card from a graveyard. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Sadistic Obsession | 3B | Enchantment — Aura | Enchant creature Enchanted creature has "{B}, {T}: Put a -1/-1 counter on target creature." |
Forbidden Lore | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." |
Verdant Field | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." |
The Raven's Warning | 1WU | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library. |
Frightcrawler | 1B | Creature — Horror | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. 1/1 |
Reverberation | 2UU | Instant | All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. |
Dispossess | 2B | Sorcery | Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles. |
Decoy Gambit | 2U | Instant | For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card. |
Volrath's Motion Sensor | B | Enchantment — Aura | Enchant player As Volrath's Motion Sensor enters the battlefield, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand. When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life. |
Dawn Charm | 1W | Instant | Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you. |