M:tG card similarity search
4 · Artifact
As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2.
| Name | Mana | Type | Text |
|---|---|---|---|
| Imperial Lancer | W | Creature — Human Knight | Imperial Lancer has double strike as long as you control a Dinosaur. 1/1 |
| Vraska, Scheming Gorgon | 4BB | Legendary Planeswalker — Vraska | [+2]: Creatures you control get +1/+0 until end of turn. [−3]: Destroy target creature. [−10]: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game." Loyalty 5 |
| Deal Gone Bad | 3B | Instant | Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.) |
| Flailing Manticore | 3R | Creature — Manticore | Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. 3/3 |
| Hollow Scavenger | 2G | Creature — Wolf | {1}, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn. 3/2 |
| Ruxa, Patient Professor | 2GG | Legendary Creature — Bear Druid | Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked. 4/4 |
| Lionheart Maverick | W | Creature — Human Knight | Vigilance {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. 1/1 |
| Alley Evasion | W | Instant | Choose one — • Target creature you control gets +1/+2 until end of turn. • Return target creature you control to its owner's hand. |
| Flowstone Slide | X2RR | Sorcery | All creatures get +X/-X until end of turn. |
| Rollick of Abandon | 3RR | Sorcery | All creatures get +2/-2 until end of turn. |