Card Codex

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17 May 2024: Card library updated.

Viashino Weaponsmith

3R · Creature — Viashino

Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Gray Harbor Merfolk 1UCreature — Merfolk Rogue Gray Harbor Merfolk can't be blocked. Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. 0/3
Armor of Faith WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.
Holy Armor WEnchantment — Aura Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.
Stonehands 2REnchantment — Aura Enchant creature Enchanted creature gets +0/+2. {R}: Enchanted creature gets +1/+0 until end of turn.
Quagmire 2BEnchantment Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Great Wall 2WEnchantment Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Sanctified Charge 4WInstant Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Mire Kavu 3RCreature — Kavu Mire Kavu gets +1/+1 as long as you control a Swamp. 3/2
Vigorspore Wurm 5GCreature — Wurm Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature. 6/4
Undertow 2UEnchantment Creatures with islandwalk can be blocked as though they didn't have islandwalk.
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